Destiny 2: Lightfall
I joined Bungie during the middle of development on Lightfall and served as design owner/contributor to:
- Lost Sector “Gilded Precept” (Encounter/Mechanics/Level Design)
- Design Support on “Terminal Overload” world activity (Encounter setup for “Park/Harbor” areas)
- “Action Figure” collectibles (Mechanics/Placements/Hints)
Destiny 2: The Final Shape
For the Final Shape expansion, I was design owner for the following:
- Strike “Liminality” (Encounter/Mechanics/Level Design)
- Post-Campaign Adventure “The Hollow: Part II“
- 7 encounter types in the “Overthrow” destination activity
- 2 Post-Campaign “Prismatic Encounters“
- Traveler Collectibles
You can view some gameplay of the “Liminality” strike here (on the hardest difficulty), and a playthrough of “The Hollow: Part II” here.
I was also featured in a pre-release dev-blog talking about some of the elements behind creating the strike. You can check that out below: