Destiny 2

Destiny 2: Lightfall

I joined Bungie during the middle of development on Lightfall and served as design owner/contributor to:

  • Lost Sector “Gilded Precept” (Encounter/Mechanics/Level Design)
  • Design Support on “Terminal Overload” world activity (Encounter setup for “Park/Harbor” areas)
  • Action Figure” collectibles (Mechanics/Placements/Hints)

Destiny 2: The Final Shape

For the Final Shape expansion, I was design owner for the following:

  • Strike “Liminality” (Encounter/Mechanics/Level Design)
  • Post-Campaign Adventure “The Hollow: Part II
  • 7 encounter types in the “Overthrow” destination activity
  • 2 Post-Campaign “Prismatic Encounters
  • Traveler Collectibles

You can view some gameplay of the “Liminality” strike here (on the hardest difficulty), and a playthrough of “The Hollow: Part II” here.

I was also featured in a pre-release dev-blog talking about some of the elements behind creating the strike. You can check that out below: