Destiny 2

Lightfall

I joined Bungie during the middle of development on Lightfall and served as design owner/contributor to:

  • Lost Sector “Gilded Precept” (Encounter/Mechanics/Level Design)
  • Design Support on “Terminal Overload” world activity (Encounter setup for “Park/Harbor” areas)
  • Action Figure” collectibles (Mechanics/Placements/Hints)

The Final Shape

For the Final Shape expansion, I was design owner for the following:

  • Strike “Liminality” (Encounter/Mechanics/Level Design)
  • Post-Campaign Adventure “The Hollow: Part II
  • 7 encounter types in the “Overthrow” destination activity
  • 2 Post-Campaign “Prismatic Encounters
  • Traveler Collectibles

You can view some gameplay of the “Liminality” strike here (campaign version), and a playthrough of “The Hollow: Part II” here.

I was also featured in a pre-release dev-blog talking about some of the elements behind creating the strike. You can check that out below:


The Edge of Fate

For the Edge of Fate expansion, I was the design owner for several campaign missions (including the first mission of the expansion), the primary activity designer for collectibles, and the point of contact for several yet to be announced aspects of Kepler.